#include <GL/glut.h>
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glOrtho(-5, 5, -5, 5, 5, 15);
glMatrixMode(GL_MODELVIEW);
gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
return;
}
 
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 0, 0);
glutWireTeapot(3);
glFlush();
return;
}
 
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(0, 0);
glutInitWindowSize(300, 300);
glutCreateWindow("OpenGL 3D View");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
